Unsettled, a bird lost from the flock — Keeps flying by itself in the dusk. Back and forth, it has no resting place, Night after night, more anguished its cries.
line necromantic specialization spirit & death manipulation
abilities
tier one | awakened sight Elliot can commune with and see the dead, well, more like death energy. Seeing spirits is more tricky and whilst death energy surrounds spirits he can see them with a little focus and a headache later. Of course, he has a tattoo to allow him to see/locate his twin's spirit whenever, located on his spine.
tier one | phantom radio Elliot can commune with and see spirits of the earthbound departed.
tier one | soul eater Elliot devours spirits due to his physiology, he breaks them down into death energy and re-purposes it for other uses.
tier one | philosopher's soul Elliot may use the energy gathered from the dead to heal injuries or the work against the damage that vesseling does on his body, normally it's used for the latter, since vesselage is hard on a human body but in dire situations he'll turn it to patching himself up.
tier two | insidious touch Elliot has the ability to draw spirits into his body and either feed on their death energy or he can force them into other organics: people, skeleton crew, other vesselers. This is his main go to, despite the dangers it poses to him, he's got tattoos to sort of ward against the spooks taking full control of him and normally does the job of sorting them out before they can do much damage to him.
tier two | vesselage Elliot can hold spirits in him, normally this would be a problem as spooks don't like to be the ones not in charge, especially as a little shitlord is feeding off their energy but due to a mixture of experience, Paya's tea and various tattoos from a witch doctor, he's usually got the spirit thing on lock. However, if he holds them in him for long amounts of time without tearing them into energy they can become dangerous and take over. Basically it can get bad and he can get pretty not okay. That said, he's got a couple walls of defense against it.
tier two | lich's dredge Elliot likes to bring creatures that resemble things of the once living back to "life" for short amounts of time. They're better used as meat shields or distractions because of their short expiration dates. They last a little longer when he shoves spirits in them, but are harder to control. Because of this, he seems them as utterly expendable assets and often sacrifices them himself for the left over death energy if he can before they're useless.
tier two | spiteful bind Elliot can force spirits into other people, and he can lock them in place with a tricky little hex, it's nowhere near unbreakable, but it's a pain in the ass to tackle. Sort of like an extra proxy to an already tricky spirit removal. This of course spells out trouble for whatever poor asshole pissed Elliot off and brought this upon them-self. Any heavenly or demonic class shouldn't have too much trouble getting past it, but if not expected it can be a shock and a pain in the ass. Over the years he has also adapted this ability to both lock out certain spirits and/or skills.
tier three | putrid swarm Elliot can heal moderate to severe soul damage and corruption in a far less pleasant way than a heavenly. It involves a lot of puking up soul rot and maggots; it has its limits however and sometimes all he can do is remove corruption disallowing it to spread further and hopefully promote healing. To use this, Elliot must keep a constant stream of magic channeled into the other person as he works away at it. This is both harrowing for him and the patient; it wears him out and often means he has to be awake for long periods of time but it also means that the patient has to deal with the puking, maggots AND feeling Elliot's constant gross, slimey, suffocating magic.
tier three | fetid bite A bite from Elliot or one of his skeleton crew will cause corruption and soul rot to rapidly spread throughout the victim, decaying both flesh and soul. If the host dies from the corruption, it is automatically risen as one of Elliot's skeleton crew. This uses a lot of his magic and can drain him pretty quickly; it also requires him or one of his skeleton crew to get up close and personal. Multiple consecutive uses can lead to loss of consciousness or death.
physical traits - ages much much slower than normal humans due to his soul eater physiology.
weaknesses estuary river water no muscle, all bone
other - nyaminyami follows him around whenever he's nearby water. If he's in peril the river spirit will heal him enough to keep him alive if he gets in the water (ha ha fuck that).
cheatsheet
and then I said, "I'll take the grave. Please just send them all my way."
subspecies soul-eater
line necromantic
specialization spirit & death manipulation
abilities
tier one | awakened sight
Elliot can commune with and see the dead, well, more like death energy. Seeing spirits is more tricky and whilst death energy surrounds spirits he can see them with a little focus and a headache later. Of course, he has a tattoo to allow him to see/locate his twin's spirit whenever, located on his spine.
tier one | phantom radio
Elliot can commune with and see spirits of the earthbound departed.
tier one | soul eater
Elliot devours spirits due to his physiology, he breaks them down into death energy and re-purposes it for other uses.
tier one | philosopher's soul
Elliot may use the energy gathered from the dead to heal injuries or the work against the damage that vesseling does on his body, normally it's used for the latter, since vesselage is hard on a human body but in dire situations he'll turn it to patching himself up.
tier two | insidious touch
Elliot has the ability to draw spirits into his body and either feed on their death energy or he can force them into other organics: people, skeleton crew, other vesselers. This is his main go to, despite the dangers it poses to him, he's got tattoos to sort of ward against the spooks taking full control of him and normally does the job of sorting them out before they can do much damage to him.
tier two | vesselage
Elliot can hold spirits in him, normally this would be a problem as spooks don't like to be the ones not in charge, especially as a little shitlord is feeding off their energy but due to a mixture of experience, Paya's tea and various tattoos from a witch doctor, he's usually got the spirit thing on lock. However, if he holds them in him for long amounts of time without tearing them into energy they can become dangerous and take over. Basically it can get bad and he can get pretty not okay. That said, he's got a couple walls of defense against it.
tier two | lich's dredge
Elliot likes to bring creatures that resemble things of the once living back to "life" for short amounts of time. They're better used as meat shields or distractions because of their short expiration dates. They last a little longer when he shoves spirits in them, but are harder to control. Because of this, he seems them as utterly expendable assets and often sacrifices them himself for the left over death energy if he can before they're useless.
tier two | spiteful bind
Elliot can force spirits into other people, and he can lock them in place with a tricky little hex, it's nowhere near unbreakable, but it's a pain in the ass to tackle. Sort of like an extra proxy to an already tricky spirit removal. This of course spells out trouble for whatever poor asshole pissed Elliot off and brought this upon them-self. Any heavenly or demonic class shouldn't have too much trouble getting past it, but if not expected it can be a shock and a pain in the ass. Over the years he has also adapted this ability to both lock out certain spirits and/or skills.
tier three | putrid swarm
Elliot can heal moderate to severe soul damage and corruption in a far less pleasant way than a heavenly. It involves a lot of puking up soul rot and maggots; it has its limits however and sometimes all he can do is remove corruption disallowing it to spread further and hopefully promote healing. To use this, Elliot must keep a constant stream of magic channeled into the other person as he works away at it. This is both harrowing for him and the patient; it wears him out and often means he has to be awake for long periods of time but it also means that the patient has to deal with the puking, maggots AND feeling Elliot's constant gross, slimey, suffocating magic.
tier three | fetid bite
A bite from Elliot or one of his skeleton crew will cause corruption and soul rot to rapidly spread throughout the victim, decaying both flesh and soul. If the host dies from the corruption, it is automatically risen as one of Elliot's skeleton crew. This uses a lot of his magic and can drain him pretty quickly; it also requires him or one of his skeleton crew to get up close and personal. Multiple consecutive uses can lead to loss of consciousness or death.
physical traits
- ages much much slower than normal humans due to his soul eater physiology.
weaknesses
estuary river water
no muscle, all bone
other
- nyaminyami follows him around whenever he's nearby water. If he's in peril the river spirit will heal him enough to keep him alive if he gets in the water (ha ha fuck that).