Entry tags:
come raise the dead
NAME & CONTACT: Steph 2.0susrien
AGE: 22
INVITE OR RESERVE LINK: Reserve
CHARACTER NAME & JOURNAL: Elliot Richardsdespising
CANON: Boys & Monsters
BACKGROUND:
World info + Character info
Elliot was born alongside his twin, and lived in England until manifesting powers, then he promptly was moved with his brother to Johannesburg to be privately tutored by the JoBurg Collective (JBC). At age 16 Elliot's twin brother died and it kind of wrecked his world, he began down a bad path and obsessed over either dying himself or trying to bring Grant back. As he grew older he continued to research and travel looking for ways to bring Grant back, whilst also working for the JBC.
- Good Hearted
- Sketchy Morals
- Protective
- Mother Hen
- Playful
- Loyal
- Opinionated
- Spiteful
- Dependent on Friends
- Flirty
- Terrible with Relationships
- Charitable
- Respectful of Boundaries... if they're important
- Believes in Honour Among Thieves
- Extroverted
- Motivated
- Obsessive
- Rude
- Depressed
- Intelligent
(NOTE PERSONALITY AND HISTORY ARE MEANT TO BE BRIEF BECAUSE DANZY IS SATAN.)
POWERS & SKILLS:💀 NECROMANTIC CLASS;
The necromantic class controls magic that affects those that cannot be seen, and are tied to all that has died or has been corrupted.💀 RELATIVE PLANES;
Relative planes are compatible magics; their lines intersect with each other. Dissonant planes are incompatible; their lines run away from each other.
— UNNATURAL | The unnatural class possesses magic that can control anything that unnatural and alive.
— HUMANE | The humane class possesses magic that can control anything that is humane and alive.
Possible Sharesies:
— SPECTRAL | The spectral class controls magic that affects those that cannot be seen, and are tied to the humane plane.
— DEMONIC | The spectral class controls magic that affects those that cannot be seen, and are tied to destructive spirits.
— HEAVENLY | The heavenly class controls magic that affects those that cannot be seen, and are tied to benevolent spirits.
Dissonant Planes:
— NATURAL | The natural class possesses magic that can control anything that natural and alive.
— MECHANIC | The mechanic class possesses magic that can control anything that inherently material and/or man-made and does not possess life, or has possessed life previously.TIER 1:
awakened sight
Elliot can commune with and see the dead, well, more like death energy. Seeing spirits is more tricky and whilst death energy surrounds spirits he can see them with a little focus and a headache later. Of course, he has a tattoo to allow him to see/locate his twin's spirit whenever, located on his spine.
phantom radio
Elliot can commune with and see spirits of the earthbound departed.
soul eater
Elliot devours spirits due to his physiology, he breaks them down into death energy and re-purposes it for other uses.
philosopher's soul
Elliot may use the energy gathered from the dead to heal injuries or the work against the damage that vesseling does on his body, normally it's used for the latter, since vesselage is hard on a human body but in dire situations he'll turn it to patching himself up.
TIER 2:
insidious touch
Elliot has the ability to draw spirits into his body and either feed on their death energy or he can force them into other organics: people, skeleton crew, other vesselers. This is his main go to, despite the dangers it poses to him, he's got tattoos to sort of ward against the spooks taking full control of him and normally does the job of sorting them out before they can do much damage to him.
vesselage
Elliot can hold spirits in him, normally this would be a problem as spooks don't like to be the ones not in charge, especially as a little shitlord is feeding off their energy but due to a mixture of experience, Paya's tea and various tattoos from a witch doctor, he's usually got the spirit thing on lock. However, if he holds them in him for long amounts of time without tearing them into energy they can become dangerous and take over. Basically it can get bad and he can get pretty not okay. That said, he's got a couple walls of defense against it.
lich's dredge
Elliot likes to bring creatures that resemble things of the once living back to "life" for short amounts of time. They're better used as meat shields or distractions because of their short expiration dates. They last a little longer when he shoves spirits in them, but are harder to control. Because of this, he seems them as utterly expendable assets and often sacrifices them himself for the left over death energy if he can before they're useless.
spiteful bind
Elliot can force spirits into other people, and he can lock them in place with a tricky little hex, it's nowhere near unbreakable, but it's a pain in the ass to tackle. Sort of like an extra proxy to an already tricky spirit removal. This of course spells out trouble for whatever poor asshole pissed Elliot off and brought this upon them-self. Any heavenly or demonic class shouldn't have too much trouble getting past it, but if not expected it can be a shock and a pain in the ass. Over the years he has also adapted this ability to both lock out certain spirits and/or skills.
TIER 3:
putrid swarm
Elliot can heal moderate to severe soul damage and corruption in a far less pleasant way than a heavenly. It involves a lot of puking up soul rot and maggots; it has its limits however and sometimes all he can do is remove corruption disallowing it to spread further and hopefully promote healing. To use this, Elliot must keep a constant stream of magic channeled into the other person as he works away at it. This is both harrowing for him and the patient; it wears him out and often means he has to be awake for long periods of time but it also means that the patient has to deal with the puking, maggots AND feeling Elliot's constant gross, slimy, suffocating magic.
fetid bite
A bite from Elliot or one of his skeleton crew will cause corruption and soul rot to rapidly spread throughout the victim, decaying both flesh and soul. If the host dies from the corruption, it is automatically risen as one of Elliot's skeleton crew. This uses a lot of his magic and can drain him pretty quickly; it also requires him or one of his skeleton crew to get up close and personal. Multiple consecutive uses can lead to loss of consciousness or death.
INVENTORY:
one (1) wallet
one (1) bendable glass cell
one (1) lighter
one (1) bag of tobaccoo for smoking
one (1) pack of rolling papers
one (1) switchblade
one (1) backpack
various (???) portation papers
one (1) large jar of grave dirt
one (1) large jar of rusty coffin nails
one (1) large jar of salt
one (1) large jar of holy water
one (1) large jar of powdered jellyfish
one (1) potted plant (marigold) kept on the outside netting of said backpack full of jars
Clothing
one (1) set of motorcycle keys
one (1) bag of weed
MEANS OF ARRIVAL: It involved portation paper, maths and a pen.